
Koopman van Luxe
Hedion University Amarr Empire
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Posted - 2016.10.26 20:07:54 -
[1] - Quote
TigerXtrm wrote: When the Drifters first warp in I acted like a rebelious newbie and started shooting them. They promptly blew me up. This is great, because it isn't just some set piece that does nothing until you follow instructions. However it did cause the tutorial to break completely. I received no new instructions on what to do now that I was in a pod and no instructions on how to reset to a checkpoint (which didn't work even when I tried it). Newbies ARE going to shoot the Drifters and they WILL get podded. Something needs to be in place to catch that sort of behavior so it doesn't break the flow of the tutorial.
I tried this last night as well. Professor whatsit and the other survivors sadly perished in the resulting explosion, but when I went to dock at the station to get a new ship the tutorial continued as if nothing happened. The fleet commander thanked me for "rescuing" the survivors and gave me a bonus!
It would be very amusing if the fleet commander at least called us out on this, or something like this could occur:
Quote:On approaching the drifters
FC: ROOKIE WHAT THE HELL ARE YOU DOING? Did you hear me? They are going to tear your little corvette apart! We need those survivors! Warp to the station, NOW!
If player continues approaching, the drifters open fire with special NPC weapons with 0 tracking that can't possibly hit, so the player has laser fire blazing around them
FC: Are you insane? Aura, get them out of there! Emergency override!
Player is now "fleet-warped" to the station
FC: I'll expect an explanation for that little... episode of yours later. For now, I need you to dock at the station and turn over the survivors for debrief. Try not to get yourself killed on your way to the docking bay...
TigerXtrm wrote: One of the first tasks is to locate the warp disruption generator on the overview. But it doesn't actually show up on the overview and no newbie in the world is going to find the settings to enable them. Everything you want a newbie to interact with needs to be on the overview by default or they WILL quit before completing it.
When I tried this on my alt account with (as far as I know) default overview settings it seemed to work fine?
Sadly haven't been able to test anything else. Hope it will get fixed soon so I can continue. Anyway, what I saw so far, above points aside, was really good. It was engaging, it made me feel like I was doing something useful and it did a great job at introducing new mechanics slowly and gradually enough to understand. Just work out the kinks and make sure this is completely working the day it goes live.
Please notify us of any fixes for certain bugs as they go live so we can stress test it even more. Newbies do the craziest things to break stuff like this.[/quote] |